

Each move has a height and a range, and whether or not the move hits is dependent on the opponent's position and whether he or she is blocking low or high. There is further notation that isn't used here, but would be beneficial to familiarize yourself with if you plan to actively discuss the game within in Soulcalibur community.Īnother important aspect is hit levels. This guide uses a basic form of the above convention. Hold = Keep button pressed down usually denoted with square brackets, but “hold” in this guide. So, if your character is on the right side of the screen, facing the opponent on the left side of the screen, 4 (Back) would then be 6 (Forward) if you were to move towards the opponent.ĪB = Slide input (second input must be entered very quickly). Again, note that all directional input is from the character's point of view. Directional commands are sometimes signified by letters (ex., db = down back). This guide also uses numbers when discussing moves, so make sure you're familiar with this method. The above convention is mostly used between players. The number 5 indicates no directional input-the character's neutral stance-also referred to as N. Compare the numpad on your keyboard to the D-pad on your controller: 1 is Back Down, 2 is Down, 3 is Forward Down, and so on. Each of the numbers-one through nine-is used to denote one of the possible eight directions that a character can move in. Take a look at the number pad on the right end of your keyboard. For example, you may see 4B to refer to an attack in which the player must press back on the d-pad and tap the vertical attack button.

These numbers refer to the possible directions that a character can move in. If you ever browse a Soulcalibur forum or visit a fan site, you'll likely notice other players expressing directional inputs as numbers. It's worth mentioning that Soulcalibur players have their own way of discussing directional movement. This means that, if your character is on the right side of the screen, you must then input the directions opposite as you would if the character were on the left side of the screen (as they appear on the in-game move lists and in this guide). It's important to remember that all move listings apply to a character that is facing to the right. When one or more attack buttons are pressed in conjunction with one or more directions, the character will act differently. If you take a look at a move list, you'll notice that directional arrows accompany the button inputs. Holding the control stick or D-pad in one direction will cause the character being controlled to run in that direction. It essentially ensures that any Soulcalibur player-despite having only one version of the game or a modified control scheme-can discuss moves with any other player.īeing a 3D fighter, characters are able to move in eight different directions. This setup can be a bit confusing at first, but it will become second-nature as you become more experienced.
#SOUL CALIBUR VI MOVE LIST PS3#
So:Ī = Horizontal Attack (X360 = X, PS3 = Square)ī = Vertical Attack (X360 = Y, PS3 = Triangle) Keep in mind that these actions can be assigned to different buttons by modifying the default control scheme, or by selecting an alternate one. For the PlayStation 3 default control scheme the Square button is A, the Triangle button is B, the Circle button is K, and the X button is G. For the Xbox 360 default control scheme the X button is A, the Y button is B, the B button is K, and the A button is G. When discussing moves, button inputs are referred to by the letter that corresponds to the action. The basis of each character's move list is comprised of the following: Horizontal Attack (A), Vertical Attack (B), Kick (K), and Guard (G).
